Killzone: Shadow Fall


Killzone: Shadow Fall took the Killzone franchise to the next generation as a flagship title for the PS4, with the high quality visuals expected from Guerrilla Amsterdam. In the campaign the player takes the role of a Shadow Marshall as a conflict between Vekta and the Helghast brews anew and multiplayer also makes a return, with matches of up to 24 players.


Guerrilla Cambridge (previously Sony Cambridge) provided support to Guerrilla Amsterdam for Killzone: Shadowfall. Making use of knowledge previously gained in developing Killzone: Mercenary, the studio added support for remote play through a VITA, as well as working on a number of multiplayer maps and DLC packages.

I’ve personally worked on the remote play support and, special abilities the players could use in multiplayer and replicating data across the network: a number of the DLC maps had moving parts where the state of the animations wasn’t just eye-candy, so there were some interesting bugs where e.g. a level would be flooded for one player but not another…

Here’s a short video by my colleague Pete Ellis, showcasing that DLC map, Stormgracht: