Category: Devlog

04
Dec
2018

Kali Linux on the Huawei P10

Motivation With my laptop being more of a coffee table which can be moved rather than a portable device (with a comparable battery life), I was wondering if it was possible to get a Linux distribution running on my Android phone, a Huawei P10 with Oreo 8.0.0. This...

06
Nov
2018

Watcher – an introduction

This is hardly news: people like to connect stuff to the Internet. The ones I’ve always found the most interesting are IP cameras, which people knowingly or unknowingly have left publicly accessible. For more than 10 years many of these could be found via well-targeted Google queries and...

02
Oct
2018

Replacing Havok with Bullet

The issue Most people involved in games development have likely heard of Havok Physics: a middleware solution which provides collision detection. HEXTERMINATE used Havok for a long time, as it was free for Windows even in commercial projects, as long as they didn’t sell over a certain threshold....

28
Sep
2015

September development highlights

It has been a busy month in HEXTERMINATE’s universe. I’ve assembled a short trailer to showcase the game, backed as usual by =kontinue’s great sound track! Be sure to check it out. But lets take a look at the game’s development itself. Sound effects A game can’t be complete without...

09
Sep
2015

Implementing 3D audio with FMOD

One of the great things about FMOD is its ability to play sounds in 3D space, internally handling all the details of panning, volume rolloff and Doppler effects without requiring too much trouble from the developer’s side. I’ve recently started adding sound effects to Tannhauser and I’d like...

02
Oct
2014

Gameplay video and hyperspace

Hello and welcome to HEXTERMINATE’s third devlog. The last week has provided a big jump forward with the project. I’m now collaborating with kontinue for the game’s soundtrack and it is a very promising start which does make want to integrate FMOD right now so I can get these...

22
Sep
2014

Flagships and hardcore mode

Hello and welcome to HEXTERMINATE’s second devlog. To start with, a quick update about the state of play: the game is coming together very well, with the save games now working and a considerable amount of modules now in-game. Having a blast playing it at the moment, now...

16
Sep
2014

A first look at HEXTERMINATE

What is HEXTERMINATE? HEXTERMINATE is a top-down space shooter where the player creates and customises his own ship as he undergoes a quest of bringing back the Empire from the brink of destruction. Customisation plays an enormous part in how the player tackles this challenge and a live,...