Category: Hexterminate

Replacing Havok with Bullet

The issue Most people involved in games development have likely heard of Havok Physics: a middleware solution which provides collision detection. HEXTERMINATE used Havok for a long time, as it was free for Windows...

September development highlights

It has been a busy month in HEXTERMINATE’s universe. I’ve assembled a short trailer to showcase the game, backed as usual by =kontinue’s great sound track! Be sure to check it out. But lets take a...

Gameplay video and hyperspace

Hello and welcome to HEXTERMINATE’s third devlog. The last week has provided a big jump forward with the project. I’m now collaborating with kontinue for the game’s soundtrack and it is a very promising start...

Flagships and hardcore mode

Hello and welcome to HEXTERMINATE’s second devlog. To start with, a quick update about the state of play: the game is coming together very well, with the save games now working and a considerable...

A first look at HEXTERMINATE

What is HEXTERMINATE? HEXTERMINATE is a top-down space shooter where the player creates and customises his own ship as he undergoes a quest of bringing back the Empire from the brink of destruction. Customisation...

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