Category: Commercial

12
Oct
2016

RIGS released!

Finally, it is here! RIGS, a PlayStation 4 title exclusive for the Morpheus headset, has been released. Working on this game was an amazing experience, having to create a game in parallel with the hardware being developed (and being told “Don’t drop it, there’s only four of those...

09
Sep
2015

Implementing 3D audio with FMOD

One of the great things about FMOD is its ability to play sounds in 3D space, internally handling all the details of panning, volume rolloff and Doppler effects without requiring too much trouble from the developer’s side. I’ve recently started adding sound effects to Tannhauser and I’d like...

25
Aug
2015

August development highlights

With having to split time between programming the game, creating the art assets and trying to get the game out there while juggling a family and a full time job, time is a rare commodity these days! To try and make more progress in the actual game, I’m starting a...

09
Jun
2014

Killzone Shadow Fall – Intercept

Something that we’ve been working at for a while at Guerrilla Games is a DLC for Shadow Fall, called Intercept. This adds a new game mode where the player fights cooperatively (with three other players) against the Helghast hordes, having to keep uplink connections active as the enemy...

12
Sep
2013

And we’ve shipped!

After much work from the Cambridge team and many days spent implementing all sorts of special abilities, tweaking the radar and optimising data packets to make our multiplayer run smoothly, Killzone: Mercenary is finally out there! Single player campaign, multiplayer (8 players!) over wireless and 6 maps to...

15
Aug
2012

Killzone: Mercenary revealed

And here is, at last, the game which I have been working on for the past several months! Killzone: Mercenary is a first person shooter for Sony’s VITA, being developed by Sony Cambridge. The linked trailer is just a teaser for the time being, but it certainly gives...