Infosec & gamedev

09
Sep
2015

Implementing 3D audio with FMOD

One of the great things about FMOD is its ability to play sounds in 3D space, internally handling all the details of panning, volume rolloff and Doppler effects without requiring too much trouble from the developer’s side. I’ve recently started adding sound effects to Tannhauser and I’d like...

25
Aug
2015

August development highlights

With having to split time between programming the game, creating the art assets and trying to get the game out there while juggling a family and a full time job, time is a rare commodity these days! To try and make more progress in the actual game, I’m starting a...

02
Oct
2014

Gameplay video and hyperspace

Hello and welcome to HEXTERMINATE’s third devlog. The last week has provided a big jump forward with the project. I’m now collaborating with kontinue for the game’s soundtrack and it is a very promising start which does make want to integrate FMOD right now so I can get these...

22
Sep
2014

Flagships and hardcore mode

Hello and welcome to HEXTERMINATE’s second devlog. To start with, a quick update about the state of play: the game is coming together very well, with the save games now working and a considerable amount of modules now in-game. Having a blast playing it at the moment, now...

16
Sep
2014

A first look at HEXTERMINATE

What is HEXTERMINATE? HEXTERMINATE is a top-down space shooter where the player creates and customises his own ship as he undergoes a quest of bringing back the Empire from the brink of destruction. Customisation plays an enormous part in how the player tackles this challenge and a live,...

09
Jun
2014

Killzone Shadow Fall – Intercept

Something that we’ve been working at for a while at Guerrilla Games is a DLC for Shadow Fall, called Intercept. This adds a new game mode where the player fights cooperatively (with three other players) against the Helghast hordes, having to keep uplink connections active as the enemy...

12
Sep
2013

And we’ve shipped!

After much work from the Cambridge team and many days spent implementing all sorts of special abilities, tweaking the radar and optimising data packets to make our multiplayer run smoothly, Killzone: Mercenary is finally out there! Single player campaign, multiplayer (8 players!) over wireless and 6 maps to...

15
Aug
2012

Killzone: Mercenary revealed

And here is, at last, the game which I have been working on for the past several months! Killzone: Mercenary is a first person shooter for Sony’s VITA, being developed by Sony Cambridge. The linked trailer is just a teaser for the time being, but it certainly gives...

13
Aug
2012

Crimson Sun uploaded

2003… has it been that long since I have coded it? Giving the oldie Crimson Sun a new home, it is once again available for download if anyone feels like exploding some spaceships during the lunch break.