Author: Pedro Nunes

02
Sep
2019

Hack The Box: La Casa de Papel

Despite the “Easy” tag, La Casa de Papel was an elaborate box. A vulnerable service leads to an unusual, limited PHP shell which allows us to generate our own signed certificates to access a specific part of the site. From there, a local file inclusion lets us acquire SSH credentials and then escalate to root via a misconfiguration.

12
May
2019

Hack The Box: Lightweight

A fairly straightforward machine, Lightweight lets us explore an insuficiently secured LDAP environment, where we intercept credentials by listening in to the network device. It also leads down the path of Linux capabilities, to find an openssl binary which can do far more than it should.

04
Dec
2018

Kali Linux on the Huawei P10

Motivation With my laptop being more of a coffee table which can be moved rather than a portable device (with a comparable battery life), I was wondering if it was possible to get a Linux distribution running on my Android phone, a Huawei P10 with Oreo 8.0.0. This...

06
Nov
2018

Watcher – an introduction

This is hardly news: people like to connect stuff to the Internet. The ones I’ve always found the most interesting are IP cameras, which people knowingly or unknowingly have left publicly accessible. For more than 10 years many of these could be found via well-targeted Google queries and...

02
Oct
2018

Replacing Havok with Bullet

The issue Most people involved in games development have likely heard of Havok Physics: a middleware solution which provides collision detection. HEXTERMINATE used Havok for a long time, as it was free for Windows even in commercial projects, as long as they didn’t sell over a certain threshold....

29
Jan
2017

HEXTERMINATE!

  Finally, the game that I have been working on during my spare time is ready for Steam Greenlight’s process! HEXTERMINATE is a space shooter written for PC, putting the player in the role of an Imperial Captain as part of a campaign to conquer the galaxy. Onwards to...

12
Jan
2017

Goodbye, Guerrilla Cambridge

So today I’ve heard that my old studio, Guerrilla Cambridge, has been shut down by Sony. These news bring me great sadness, as that studio was my home for nearly 8 years and there was a real sense of family there – most of the people in the...

12
Oct
2016

RIGS released!

Finally, it is here! RIGS, a PlayStation 4 title exclusive for the Morpheus headset, has been released. Working on this game was an amazing experience, having to create a game in parallel with the hardware being developed (and being told “Don’t drop it, there’s only four of those...

28
Sep
2015

September development highlights

It has been a busy month in HEXTERMINATE’s universe. I’ve assembled a short trailer to showcase the game, backed as usual by =kontinue’s great sound track! Be sure to check it out. But lets take a look at the game’s development itself. Sound effects A game can’t be complete without...

09
Sep
2015

Implementing 3D audio with FMOD

One of the great things about FMOD is its ability to play sounds in 3D space, internally handling all the details of panning, volume rolloff and Doppler effects without requiring too much trouble from the developer’s side. I’ve recently started adding sound effects to Tannhauser and I’d like...